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Design Blog II, Artificial Intelligence types and specs

1/6/2014

1 Comment

 
     During the 21st and 22nd century, Artificial Intelligence technology progress peaked then unexpectedly plateaued before the singularity was reached (to the surprise, relief or despair of humans, depending on their convictions). Way before super-A.I.s assisted the governments in every decision, machines were at the helm of starships.
    Because even when a flesh-and-bone captain is in command, the real heart and soul of a ship is its onboard A.I . Indeed, only a machine can really comprehend and finely control a such complex beast as a spaceship.

    In Ceres, every ship has an A.I . This A.I is defined by the following specs:
    - Name
    - Type
    - XP
    - Age

    - Traumas (% of erratic behavior/ seizure under stress)


Picture
Crystalline, electronic non-sentient, photonic sentient and animal upper hybrid AIs

    Now, there are quite a few of A.I types in Ceres' universe (the Cataclysm brought back many obsolete types back):

    - Poly-Crystalline/ doped
    - Simili- vegetal
    - Electronic non-sentient
    - Photonic
sentient
    - Quantum -interpreted
    - Organic (lower cluster, reptilian, mammalian) , augmented
    - Chimera/ hybrid
    - Amalgamic - inherent sentient
    - Crew gestalt (uses crew interfaced brains to amplify and extend its consciousness)
    - Cyborg (willing/ forced/ enmatrixed)
    - Human Deceased (A.I constructed around the re-built consciousness of a deceased and altered Human)
    - Human pseudo-construct (A.I built around a fake human persona)
    - Self-re-arranging
/ inner-loop meiotic
    - Fractal metamorphic
    - Pure Quantum/ non-aristotelician
    - Poly-dimensional
    - Time-drifting
    - Across the 'brane
    - Deity (lesser/ full)


    Of course, not all types are available to all factions: the more advanced A.Is will only be found in technologically advanced factions -such as the Hydras. Expect most of the ships to be equipped with old tech or suspiciously patched-together pieces of dead monkeys interfaced with a glitchy quantum computer.

Picture
gestalt, neural, cyborg [forced] and deceased AIs

    Then, every AI type has different specs:

    - Intelligence (how fast it reacts to new information)
    - Scanning and Detection modifier
    - Attack modifier
    - Repair modifier
    - Engineering modifier
    - Cyber-warfare offense modifier
    - Cyber-warfare defense modifier
    - Resilience (resistance to shock (massive damage) or nearby death of other cluster AIs)
    - Collateral damage (% chances of death for every crewman if the A.I goes down)
    - Sanity (how stable the basic A.I type is)

    - Uprooting difficulty (how dangerous it is to replace the AI)
   - Cost

Picture
fractal, quantum [pure], dimensional and destroyed AIs
    Some AI are slow but resilient, others intelligent but with many weak spots, while some AI can literally see beyond the time horizon (at the expense of mental sanity - like Lovecraft) or be super-intelligent with psychotic characteristics.
    You can train some AI in simulators, while AI of damaged ships may suffer past nightmares or glitches (or post-traumatic disorders). Unloading or expurging a malfunctioning AI of a ship is like brain surgery: it is a complex and costly process and might leave malign residue that might turn the next AI into a monster or a mad AI.

    An AI is made of a core and its system extensions: energy, propulsion, sensor, weapons and bridge. Hacking might break into the extensions, and turn them off or destroy them. Or worse: hacking might allow access to the core of the AI and stun/ take over / wipe out the ships' system in their totality.

1 Comment
Glen link
12/5/2020 12:14:14 pm

Nice bllog post

Reply



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    Tryggvi Hákonarson, project manager and programmer. Pavlos Germidis, designer and 3D artist.

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