A lot of our time has gone into finding and fixing minor and major bugs in the game control and the ship behavior.
Always a fun time I must say!
I'm quite relived to have gotten testers.
Programming, testing and designing is quite stressful and I'm glad that people are willing to take the load of us.
So yet again I say thank you!
Now on to other stuff.
We've added a limiter to the ships the player can have at any given time. Currently we've settled on 6 ships.
It seems to be a nice round number. It's the typical 6 member party number that is used in top down RPG games.
And it seems to working quite well.
We've also added formations.
Its a bit quick and dirty (Minor vibrating errors in formation plane.) But it works.
It allows you to Set up 4 formations of your own. They work well with the precision movement, also with the double click movement but to a less degree. The ships do their best.
Collision damage has been added to the big ships. Drones ignore collision. Those buggers tend to fly into everything they see!
Finally begun work on the Cyber hacking element of the game, or shall I say continued.
It will probably be scaled down from what we originally intended. We are running against the clock here and we can't keep adding stuff to the game.
The last feature to be added will be the cyber hacking. After that we will continue construction more scenes for the game.
And oh yes. We are working on the camera as well. The way it grabs your control of the camera when something interesting is happening is not good!
We will be adding some icons that pop up when something interesting is happening. Move your mouse over the icon and a image will display the item of interest. Click on the icon and your camera will jump there.
This feature is coming along nicely in the programming department and will be easy to implement.
We will be uploading a new version of the demo soon, with most of the reported bugs fixed.
Main developer and a tiny stressful parrot.