Friday, October the 16th 2015
Ceres is getting released on STEAM today! Wednesday, September the 9th 2015 Testing is all but complete. Blog added to the Devblog and a final release date set. Thursday, June the 4th 2015 Testing is underway. Lots of bugs showing up, but they are getting fixed as soon as they appear. Aiming for a July release. Avoiding the Steam sales. Friday, April the 10th 2015 Achievements added to the game and the game is in feature freeze. All missions, modules and ships added. Localization ready. Release is getting close. Wednesday, February the 8th 2015 Iceberg Interactive will publish Ceres. Date set at Q2 2015. Check it out here Iceberg Interactive. Wednesday, October the 8th Graphics have been improved in the game. Textures have been improved with physic based rendering. Also the crease effect in tactical view is now always on! With some little tweaks here and there it adds quite a nice effect to overall visual quality of the game. Anti-aliasing is also being added as an option for all players. Wednesday, May the 14th Ceres was just submitted to indiecade. Monday, May the 5th We are calling all captains ! Our game needs more testers, more feedback -we need your help to make the game move on the right track ! Monday, April the 28th We have our little forum up and running. The first ten posters will be sent by non-Einsteinian mail a nano self-replicating doomsday device (not suitable for children under 3). Every comment or feedback is welcome. Also we have set up a newsletter: subscribe quickly while the machines still haven't taken over, and receive exclusive content ! Thursday, April the 17th A new devblog post tells you everything you wanted to know about drone combat. We expanded the drone family to include defense drones, and we finally designed the boarding drone too. Check the nimble little machines without delay ! Thursday, April the 10th Our first teaser trailer is available here, in the media section ! It is battle-heavy, and shows how much progress we have made of late with the quality of the graphics. A lot of the interface is still due for overhaul, and we are working on the ship artificial intelligence too. Monday March the 10th, We have been very busy lately perfecting the interface and demo of the game. We added a bunch of screenshots in our media section, featuring the latest build with the new interface. There are a couple of spoilers concerning the first mission so beware ! We also updated our ship designs using our latest iteration of in-game textures, as well as updating our Sol system section. Tuesday January the 14th Added a new sub-section in the site: people and machines of Ceres. There you can catch a glimpse of Ceres' diversity. Wednesday January the 1st, 2014 Happy New Year to all of you , from whatever dimension or planetary system you are from ! Friday December the 13th We added a new sub-section in the site: monsters and myths. For the Gate has let some strange things pass through. Monday December the 2nd Lots of new things on the site: - detailed description of the Solar System and its colonies. Much has happened since the Cataclysm, and new forces have emerged. - a lot of information about ship weapons and such are available in the armory sub-section. Friday November the 22nd Added lots of new designs in the gallery. Also, check out the devblog, where Tryggvi writes about the game saving feature: how could something we take so much for granted can turn out to be so complicated ! Monday November the 11th We added the game's known factions to the site. These are the most important powers, be it clans or whole planets that the player will encounter in Ceres. Beware, some factions might cease to exist and new ones appear as the game unfolds ! Thursday October the 31st Today the site is up ! Follow us because a lot will happen here the following weeks ! Background story, game factions, technologies, ship and weapons designs, development blog, all this will come up soon. Welcome to Man's and Machine's struggle for survival around the Sun. Welcome to Ceres. |